Let's go over all the possible skill and or perception checks just from BX:
1. Wisdom described as "Perception" plus the optional roll ability checks rule.
2. Dwarves "Detect construction tricks", "Detect room traps".
3. Elves "Detect secret doors".
4. Dwarves, Elves and Halflings "Listen at Doors".
5. Thieves "Find or remove traps" and "Hear noise".
6. Generic Listening at doors, Search and Search traps checks.
7. Foraging checks.>Tracking time
Yes, everything the players do takes time, but turning an obstacle into a time tax is boring, they're gonna simply take the time tax every time unless there's literally a monster breathing down their necks because it's trivially easy to spend one round to open a lock. Repeat this time tax for any sort of lock and it turns it into a non-obstacle.
Apply this logic of the fighter being capable to do adult things to the thief and you run into issues. You are also implying they are some sort of soldier or mercenary when the flavor of their class is specifically vague so they fit any trope.>You must be suggesting a skill system
What do you call letting players learn new SKILLS if they do wish to invest the money and time? What's your solution?>>74967788
"You lack the knowledge of how such a trap would be constructed". You have to use a key/ pick the lock and push a specific button on the chest to unlock it. I will give you that this example of a trap in general is very contrived and kind of stupid when you imagine it in any situation where a chest or treasure is trapped like this, there are just so many ways to avoid putting your hands on it.>If you're going to put traps that can only be found with a die roll in your game
As the rules intend, yes. These also only trigger 2 out of 6 of the time. Along with bigger obstacles that can be solved like puzzles, both have a place in my dungeon. It wouldn't be much of a trap if they can spot it anyways.