Donations to the archive would be appreciated to help fund our server hardware & storage drives. We are looking for developers to help build new software and archives,
discuss here .
Search will be down for a day or two for maintenance.
Anonymous
Quoted By:
It's been decades since their introduction. And little has changed since then. What do you think about them?
Anonymous
Quoted By:
I want to make a game where your only moves are status ailments.
Anonymous
Quoted By:
The opportunity cost of not just hitting the enemy has to be low. In most RPGs, a 5% chance of maybe not letting the enemy get an attack (that was going to do 1/20th your health) is beyond not worth it. There's plenty of games where select statuses are good though.
Anonymous
Quoted By:
>>10883903 Virus is probably the 3rd best black magic spell after Nuke and Quake because it has a negligible cast time and solid damage even before the sap effect (which also adds a useful amount of damage over time). If you're talking about Venom, that one is pretty useless. It takes forever to do a small fraction of damage. Even if bosses weren't immune it wouldn't be worth using.
Ohterwise debuffs are generally rather effective in FF4 you just have to know which ones to use and not be overpowered. Sleep can come in handy early on. Mute on warlocks and various other spellcasters. Shrink on Ogres and MadOgres, various enemies are vulnerable to being frogged. Most normal enemies can be stopped and slow is effective on bosses (including Zeromus).
Anonymous
Quoted By:
>>10881797 You need to understand that RPG devs and players don't think like this. The genre has always had things work in a certain way, people don't complain about that and keep buying games, and so status effects just work the ways they always have and don't experiment with anything that would genuinely* mix things up and get people to think about them in a new way.
*JRPGs tend to come up with tons and tons of progression gimmicks that change all the time, but very little that alters the core gameplay from their basic conventions. Like, I can barely think of anything that actually severely restricts healing/curing so that consequences 'stick' and can't be erased in one turn.
Anonymous
Quoted By:
I like it when games give a special weapons that do status effects. That way I get to see some interesting things happen in battle without losing a turn for fighting. Whenever I find a cool weapon like that in a game I find myself wishing that they would do that more often. What I hate is when the weapon has some awesome effect (like Drain health) but then they drop the hit rate so the weapon is basically useless.
Anonymous
Quoted By:
lmaooooo I died on the first dungeon playing Master Quest. I got to the room before Ghoma but was walled by the 3 deku scrubs. Tried all possible combinations (I think? I admittedly am bad ar math but I'm sure I tried 231, 312, 321, 123, 213, 132) and none worked. I realized that during all the dungeon, I never came across picrel. Is it not on MQ? Do you need to talk to this guy in order to trigger it to work? I was running around trying to find this deku scrub in picrel but I got a bit careless and a few bats hit me and then a piranha plant gave me the fatal blow, kek.
Anonymous
Is MQ really that different?
Anonymous
Quoted By:
>>10884761 All the main dungeons are different (the stones/medallions dungeons), and the code for that door isn't 231 anymore. Literally nothing outside of the dungeons including Ganon's Tower is any different though.
>>10883879 Master Quest was originally available on the Gamecube.
Anonymous
Quoted By:
>>10883879 ports of retro games are retro.
Anonymous
Quoted By:
3 heart runs are actually pretty hard for the average non speedrunner autistic player
Anonymous
Quoted By:
Update: it seems I was missing one of the combinations. i think it was 312, it worked. So basically Master Quest doesn't have the guy who tells you the correct combination.
Anonymous
Quoted By:
How does your decision save gaming?
Anonymous
Quoted By:
>>10884869 Can you honestly say that about Megaman Battle Network?
Anonymous
Quoted By:
>>10883917 I can't believe super mario bros, duck hunt, super mario bros 3 and teenage mutant ninja turtles fucking died
Anonymous
Quoted By:
>>10885006 >Heh. It would be saved. All hail the Philips Videopac+. It would be different. Maybe better in some ways and worse in others.
Anonymous
Quoted By:
Morrowind. Bethesda goes under. Fast-travel openslop never proliferates.
Anonymous
Quoted By:
>>10883426 Yes.
Normies weren't all about "muh 3d graphics" when it was just flight sims on PC. Polygon graphics have their place, but all my favorite games having their graphics replaced by hideous blocks was traumatic.
Anonymous
Quoted By:
What were some games you really wanted as a kid that your parents wouldn't let you play?
Anonymous
Quoted By:
>>10885910 >I was going to a private Christian school at the time. They banned Pokemon stuff because it encouraged fighting, I don't remember hearing anything involving evolution or whatever. Really weird looking back on it actually. To be fair, all of the Pokemon games are about enslaving creatures and forcing them to fight each other in coliseums.
Kinda dark, actually.
>>10885929 >I'd bully kids who weren't allowed to play M rated games or watch R rated movies. Sounds like being exposed to that stuff as a child made you a worse person. And your parents clearly didn't raise you properly.
Anonymous
Quoted By:
>>10875371 >your parents understood that violent games don't make violent people? >uhhhhh NEGLECTED CHILD REEEEEEE Anonymous
Quoted By:
>>10885910 Pokemon was banned from most schools due to fighting, kids stealing games and cards, and just being a distraction in general.
The evolution thing depends on how touchy your religious circle was about the E word.
I'm not sure where the satanic thing came from.
Anonymous
As a kid looking at the racks of games at best buy I remember there being more games that had the old rating system that presented a sort of point scale for different categories of sex, violence, etc and recall so many games (that I couldn't play) having a point out two in the sex category. The icon was a kids face covering his eyes with his hands. Anyone else remember this?
Anonymous
Quoted By:
>>10886045 no but I remember an old magazine ad for some deodorant or cologne from a game informer my dad bought back in like 2005, it was of a girl dancing in a night club covered in sweat and it read "When she sweats, it's sexy, when you sweat, you stink" or something along those lines, jerked off to it many times.
Anonymous
A little-appreciated fact is that Doki Doki Panic started out as a Mario sequel, with the switch to a Fuji TV theme happening relatively late in development. Mario imagery like the POW Blocks and starmen even survived into the non-Mario DDP. DDP was made concurrently with Mario 3 with most of the key staff, hence sharing a lot of concepts like Bobombs, vertical scrolling, and picking up things. Lost Levels meanwhile was made without much input from Miyamoto or the other major staff (no new pieces from Koji Kondo for instance). So, I think it is unfair to call Lost Levels the true sequel just for being a rehash of the first game.
Anonymous
>>10885941 ... There is so much innacurate information in your long run on sentence that I don't feel like breaking it down. But suffice it to say you're 95% wrong about everything you said.
Anonymous
Quoted By:
>>10885941 It's more like they put a Mario-brand veneer on a totally different game.
>>10885973 Without your apt criticism, many might have been misled.
Anonymous
Anonymous
Quoted By:
Lost Levels is worthless The true SMB2 is SMB3
Anonymous
Quoted By:
>>10885973 Nta, but we have devs stating what became Doki started out as a prototype for a possible SMB "sequel". Sequel as in it may not have been an actual Mario game in the finished product, but was designed as the successor from a gameplay perspective.
Anonymous
Quoted By:
I'm looking to collect maps of old 8 & 16 bit classic, as I will soon be going somewhere with terrible cell phone reception and no fiber for a week. help me out here fellas. shoutout to the anon that posted this zelda map the other day. also discuss what games have the best maps or something
Anonymous
Quoted By:
>>10886019 >>10886026 hell yeah! metroid 1 and 2 maps will be mad helpful. I prefer the look of the originals to the remakes, but got lost as hell in both when I first played. thank you!
>>10886012 OG rpgs on pc are admittedly a blind spot for me, but I've heard that they're crazy in depth. might try to tackle one of the ultima games one day.
Anonymous
Anonymous
Anonymous
>>10886009 just fell down a mini rabbit hole looking into Jetset Willy. gonna have to rig up a speccy emulator and give this one a go. I think theres multiple games right? anything I should know about them?
Anonymous
Quoted By:
>>10886081 >anything I should know about them? yes, the vanilla version is broken and unbeatable :^)
Anonymous
Quoted By:
But why did it happen?
Anonymous
Quoted By:
>>10886060 >I don't know how Saturn became the "shmup console" when PS1 Because it has fuck all else to play
Captcha: ASSXS
Anonymous
>>10885940 >3rd in total sales during that generation >b-b-b-but it sold a lot at the beginning! PS3 only overtook the 360 close to the end of the gen, by which point it's like who the fuck cares?
Anonymous
Quoted By:
>>10885940 >>10886075 Look at them Wii bros, look at them and laugh! Fighting over our scraps like the filthy animals they are!
Anonymous
Quoted By:
>>10886075 if we're using excuses, then 360 benefited from people buying several of those due to RRoD issues
Anonymous
Quoted By:
>Somehow still mogs every other space combat sim 25 years later How did they do it?
Anonymous
Quoted By:
What's the best way to play this?
Anonymous
Quoted By:
Fishe Girl
Anonymous
Is it really good or does it just have a meme soundtrack?
Anonymous
>>10885032 What does that make Ridge Racer with its single track then?
Anonymous
Quoted By:
It was the most played arcade for years just because it had the funny song, surely. People listened to it and were like "oh damn, now I have to play Daytona again!". It must be that.
Anonymous
Anonymous
Quoted By:
>>10885562 Hey, Ridge Racer had TWO tracks. One of which was just an extended version of the other one, but still, two.
Nearly two decades later the Vita Ridge Racer had THREE.
Anonymous
Quoted By:
>>10884985 >Sons of Angels https://youtu.be/RM-7ocu_YJk Both. Don't be a philistine.